* 2. power off the acp tiles
* 3. check and enter ulv state
*/
- if (adev->powerplay.pp_funcs &&
- adev->powerplay.pp_funcs->set_powergating_by_smu)
- amdgpu_dpm_set_powergating_by_smu(adev, AMD_IP_BLOCK_TYPE_ACP, true);
+ amdgpu_dpm_set_powergating_by_smu(adev, AMD_IP_BLOCK_TYPE_ACP, true);
}
return 0;
}
* 2. turn on acp clock
* 3. power on acp tiles
*/
- if (adev->powerplay.pp_funcs->set_powergating_by_smu)
- amdgpu_dpm_set_powergating_by_smu(adev, AMD_IP_BLOCK_TYPE_ACP, false);
+ amdgpu_dpm_set_powergating_by_smu(adev, AMD_IP_BLOCK_TYPE_ACP, false);
}
return 0;
}
struct amdgpu_device *adev = (struct amdgpu_device *)handle;
bool enable = (state == AMD_PG_STATE_GATE);
- if (adev->powerplay.pp_funcs &&
- adev->powerplay.pp_funcs->set_powergating_by_smu)
- amdgpu_dpm_set_powergating_by_smu(adev, AMD_IP_BLOCK_TYPE_ACP, enable);
+ amdgpu_dpm_set_powergating_by_smu(adev, AMD_IP_BLOCK_TYPE_ACP, enable);
return 0;
}